๐ฟDemons
Everyone is afraid of them. Where they go there is more pain.
Demons are the basic element of the game. They will be your eyes, ears, voice, but especially your sword. You will be able to use a maximum of 5 of them in the game at the same time. By improving them, new possibilities of the game will open up for you, and it is up to you how you will use them to your advantage.
Health
Each demon has its own life, which is renewed every hour by a certain percentage (e.g. 5% per hour). You can increase the maximum life of the demon using experience points or from gear. Whenever a hero dies in battle, resources according to his level will be needed to revive him. The time and cost to revive will increase exponentially.
Experience
Collecting experience is used to improve the levels of your demon. You gain experience from battles, killed units or spies, and adventures. Also from the wars won or the dark warriors killed.
Adventures
Points that you can use for adventures are generated depending on the stage the server is in. From the beginning, 6 points are generated per day and in the last phase you get only 2 points.
xx% drop rate
xx% drop rate
xx% drop rate
xx% drop rate
5-10% health
10-15% health
20-30% health
40-60% health
Atributes
With each new level, several points are opened for you to improve the attributes of your demon.
Power
Attack power of the unit
Health
Demon's maximum life
Armor
Armor on your hero. Reduces damage taken by enemies.
Movement speed
The speed at which the demon moves. How many tiles can he pass in an hour.
Capacity
Amount of raw materials that he is able to take from the enemy.
Attack bonus
Total offensive bonus for the legion assigned to the demon.
Defensive bonus
Total defensive bonus for the legion assigned to the demon.
Production bonus
Bonus to production in the settlement where the demon is located.
Gear
Items that the demon collects in adventures. They serve to improve his attributes or mechanisms in the game. Each item can be improved by the player and they lose their durability over time and battles.
Head
Neck
Shoulder
Chest
Belt
Boots
Pants
Ring #1
Ring #2
Weapon #1
Weapon #2
Mount
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