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๐Ÿ‘ฟDemons

Everyone is afraid of them. Where they go there is more pain.

Demons are the basic element of the game. They will be your eyes, ears, voice, but especially your sword. You will be able to use a maximum of 5 of them in the game at the same time. By improving them, new possibilities of the game will open up for you, and it is up to you how you will use them to your advantage.

Health

Each demon has its own life, which is renewed every hour by a certain percentage (e.g. 5% per hour). You can increase the maximum life of the demon using experience points or from gear. Whenever a hero dies in battle, resources according to his level will be needed to revive him. The time and cost to revive will increase exponentially.

Experience

Collecting experience is used to improve the levels of your demon. You gain experience from battles, killed units or spies, and adventures. Also from the wars won or the dark warriors killed.

Adventures

Points that you can use for adventures are generated depending on the stage the server is in. From the beginning, 6 points are generated per day and in the last phase you get only 2 points.

5 minutes
1 hour
6 hours
24 hours

xx% drop rate

xx% drop rate

xx% drop rate

xx% drop rate

5-10% health

10-15% health

20-30% health

40-60% health

Atributes

With each new level, several points are opened for you to improve the attributes of your demon.

Atributes
Capabilities

Power

Attack power of the unit

Health

Demon's maximum life

Armor

Armor on your hero. Reduces damage taken by enemies.

Movement speed

The speed at which the demon moves. How many tiles can he pass in an hour.

Capacity

Amount of raw materials that he is able to take from the enemy.

Attack bonus

Total offensive bonus for the legion assigned to the demon.

Defensive bonus

Total defensive bonus for the legion assigned to the demon.

Production bonus

Bonus to production in the settlement where the demon is located.

Gear

Items that the demon collects in adventures. They serve to improve his attributes or mechanisms in the game. Each item can be improved by the player and they lose their durability over time and battles.

Head

Neck

Shoulder

Chest

Belt

Boots

Pants

Ring #1

Ring #2

Weapon #1

Weapon #2

Mount

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